hi,
Modeling of small architecture requires work on independent blocks. In object modeling, I also often care about the behavior of the body that forms part of a larger body.
Can uMake help in such object-oriented design by creating new 3D solids, but as a separate group (object) based on the implied shape?
example of operation:
I draw shapes from eg blueprint as 2D.
I select one or more surfaces and activate the scissors icon, I choose the new “push pull surface” icon.
In the “Push pull surface” mode, depending on the needs, I activate the new “union surface” icon and extrude the 3D block as one union surface or in the absence of the active “union surface” icon several separate blocks.
I finish extruding.
I have a new group object not related to the blueprint grid.
Unfortunately not. The key is to draw a 2D mesh, then extrude the necessary solids from them, i.e. create different solids from it depending on the selected surfaces. Lumps must be uniform. for example.
from this grid, depending on the marked surfaces, I can create (Embossed), many different, UNIFORM, unrelated solids.
for example.
I tick the boxes A and B = I extrude one block AB, without divisions with the sum and the shape of AB. Preferably with the option of scissors, which during extrusion form a separate, new group of objects, one body.
in this way, I can create many separate independent objects from one mesh, which are perfectly matched to each other, but are not one and only separate objects, which I can quickly modify in the second stage of project visualization. modifications. creation.
This is a method of creating objects, not only architectural ones, very quickly.
In my opinion, these few changes could significantly improve the comfort and intuitiveness of creation in uMake.
Please rate this movie. Creating a new object suited to an existing line in the project is a hassle. You can emboss lines, but creating a new, distinct 3D object by simply embossing the surface with “pusch pull” is a complication and it is impossible to work.
Please consider this technique of work with uMake which I propose.
UMake would use a simple method of work technique to receive completely new spaces for creation and application?
Thank you for sharing your work methodology! Very interesting.
We have a task for supporting Push & Pull for 3D surfaces, like the one you presented in the video, so we think this will ease the hassle of creating 3D objects from 2D non-flat surfaces.
As for supporting Push & Pull for multiple selected surfaces (AB/ACD/AABCD)- we know it’s a pain and we plan to resolve it sometime in the near future.
I just ran into this issue. I tried Exporting my design as a STL file and then I imported it into Shapr3D. When I went to “union” the Model i had the error. This is a sheet design and not a solid model. I used Umake many year ago when it just came out. So I understand the premise of the Umake App.It basically takes a 2D sketch and makes it 3D by add multiple sheets of “Paper/cardboard” and a wire frame. As basic as I under stand the app. But this is now 2022 going on to 2023. There need to be a way to convert at least the SHEET Model into a Solid model for exporting to another CAD design app, etc. It would be nice if Umake could extrude to a solid 3D model for design in the app itself would be very nice. I hait to have to use a 3rd app just to convert back and forth between Sheets and solid models. Also, I am confused as to how a sheet STL file will print/slice for a 3D printer. Since there seems to be no way to define wall thickness, etc.
Thank you @Jmgerard - uMake and Shapr3D have different CAD cores resulting in differences when importing and exporting specific geometry. File format exchange is still not a ‘perfect science’ and requires a third-party software to create a better results. We will look into ways to make this easier in the future.