Been using umake for about a year. As a backdrop, I’ve used AutoCAD since r13 (yes windows95) But found umake a natural move, I’ve accepted the limited functionality between Pro CADs, in exchange for the way I can draft sketch and build quick 3D objects. Eg. Never minded when I zoomed in on extruded circles to see the cylinder extrusion is make up of multiple flats - assumes it was rendering bug. However since last 2 weeks I’ve been 3D printing from umake STL files. AND now these flats are being translated to the STL files and all my cylinders are now polygons rather than pure smooth circles.
Not sure I’m the first to discover this, a fundamental flaw or a very easy bug fix - hope it’s the latter - otherwise will I may have to move to Shapr3D
Sorry for the delay, @MrT - we haven’t found any changes made in the past two weeks. We always had this rendering issue, as it’s common in most 3D software out there.
With that being said, we decided to improve our export quality and let you choose how many polygons you would like to have in the exported file.
As for when this will be available, we’re currently working on some other improvements right now. We hope to start developing this enhancement in 4-6 weeks. We will do our best to start developing it earlier than this, but it depends on our current development progress.
I know it’s frustrating not to have the solution ready right away, but we ask you for your patience, as we promise to improve and bring you some other great features!
A simple way to achieve this is by adding a Circle 2D primitive.
You have everything except circles or arcs - in most cad software it is standard.
Your devs can then define the resolution. Via number of sides (polygon) OR infinite (smooth)
Saves having to build a whole new export function.
By the way the new Text Edit update has knocked out the use of my Apple Pencil.?,!